About My Blog

Ave Omnissiah!

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My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Ryusei, their Household Militia, the Draconian Defenders, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood, Cybernetica cohorts and Skitarii legions, and the Titan Legion, Legio Draconis, known as the Dark Dragons.

Featured Post

Retrospective: Imperial Knights

Today, we're going to a Retrospective on...Imperial Knights! I mean, this is primarily an Imperial Knight blog, so obviously if I'm ...

Tuesday, December 30, 2014

Imperial Knight!!!!

I've already built my first and only Imperial Knight. I went for a Knight Errant, the one with the Thermal Cannon. YAY! I thought it would be a better idea to have a Knight Errant for close range, high power and Melta for anti-vehicles so that my Tau troops at the back can shoot from relative safety. I hope. I wish I could attach a photograph of my Imperial Knight, which is still unpainted, but never mind. You'll have to make do without a photograph, sorry.

But yeah, there you go. IMPERIAL KNIGHTS RULE!!!!

Soon, I'll be painting it, but first I'll need to build my Riptide, Hammerhead and Broadside. FOR THE EMPEROR! Or for the greater good of the Emperor. Heh.

Sunday, December 28, 2014

And so I went ahead and bought an army.

As the title said, I went ahead and bought an army. I somehow, upon receiving advice from the staff in Battle Bunker at Funan IT Mall, ended up going the Unbounded route. In other words, I won't be able to claim objectives the moment my opponent claims them. That's okay. Apparently, the reason why I went unbounded wasn't to secure objectives. It was to clear the table of my opponents, wipe them out completely with heavy firepower.

And so I ended up going down the Tau route with an Imperial Knight army. One of the staff tried to dissuade me from buying and building an Imperial Knight, but I would not be dissuaded. I had decided to buy an Imperial Knight ever since I wanted to play the tabletop game, and NOTHING will stop me from buying one. FOR THE EMPEROR!

However, after much advice and thinking, I ended up going for the Tau as allies instead of the Imperial Guard. For one good reason, the Tau has superior firepower, and I'm not very interesting in building troops of infantry to be cannon fodder for my Imperial Knight. The Knight is the tank, he's going to charge in front and take the hits while my Tau allies stay behind and shoot from afar. As such, I ended up going down the Tau route instead. And apparently Singapore only plays 2000 points, not 1850 points, so I've 150 more points worth of army to add.

And by going unbounded, I couldn't care less and can add whatever I want instead of worrying about Force Organization Chart, compulsory HQ and troops. I'll just go with my Imperial Knight army! Or something. With that, I present to you my Imperial Knight-Tau army. By the way, I've already bought the Imperial Knight, a Hammerhead gunship, a Riptide Battlesuit and a single Broadside Battlesuit. I'll build them sometime around this week or next week. Must return to the shop and start building and painting them. I've already decided the color - they'll be black and gold. Mostly. I was thinking something like Kamen Rider Gold.

Oh yeah, what sent me down this route was the advice I was given. Select a theme and build your army around it. My theme was giant robots. So I decided to build an army of giant robots, and the Tau was perfect for that. YAY. I don't like the Tau aliens, but the Tau do have humans inside them. So these renegade humans turned renegade against the Tau. No, they didn't. According to my narrative, an Ordo Xenos Inquisitor requistioned some elite troops to help her steal Tau technology and battlesuits. Among these troopers is a guy named Joe Jacobs, also known as the Joker for his unpredictablity is matched only by his twisted sense of humor. He turns out to be the squad's only hope, but will he succeed in stealing the Tau's battlesuits, or will he fall flat like most of his jokes?

Wednesday, December 24, 2014

Merry Christmas, everyone!

Merry Christmas, everyone!

I've spent the last 6 days planning, strategizing, calculating, experimenting, playing around and tinkering with Warhammer 40K armies. Now that I've finally decided what to buy, there shouldn't be any problem. I just need to decide between a Valkyrie and an Aegis Defence Line. I'm leaning toward the former because I don't want to buy the Codex Stronghold Assault. I'm just going to buy Codex: Militarum Tempestus and Codex: Imperial Knights. That's all. Yay. The rest, I'll ask for advice from the shopkeeper. So now that's decided I don't have to crack my head over what to buy and what to put in my army any longer. YAY!


Merry Christmas and a Happy New Year.

Sunday, December 14, 2014

Alien Isolation pass code

I've finally finished Alien: Isolation, including the Crew Expendable and Last Survivor DLCs, and man, what an intense experience. The most horrifying game I've ever played, and probably one of the best games ever. This is horror simulator (not horror survival, that genre is reserved for games like Biohazard) at its finest.

By the way, in case you went backtracking in for example, mission 16, in order to collect Archive logs and stuff, here's a pass code that you might need that you can't find anywhere. Basically in the room where you find Archive Log 146, where there's a dead body there (poor guy, never got to see his wife and daughters again), you'll also find a safe with lots of flamethrower fuel, Molotov Cocktails and stuff. The pass code for that safe is 2931. Use it and you'll have access to all the items in there, especially the flamethrower fuel! I love the flamethrower, it's my favorite weapon of all. I hope this helps, and serves as a reward for those who backtracked and collected all the Archive Logs like I did!

Sunday, December 7, 2014

Alien: Isolation on Alienware

I've been playing Alien: Isolation on Alienware. It's only fitting that I do. It's an awesome game. When I get killed, it's not because the AI is cheating, or the Alien spawns right on top of me. It's because of my own mistakes or recklessness (sneaking out into the corridor despite knowing the Alien was roaming out there - that was one of the most intense experiences in my gaming life, being forced to move on from room to room despite knowing the Alien was patrolling the corridor in an unpredictable pattern). It's frustrating at times because of stupid mistakes against Synthetics, and me dying just before I reach the Save Station, but it's never unfair. The reviewer at IGN has completely no idea what he's talking about. If the Alien found him hiding in the locker, that's because he had his stupid Motion Tracker out and it heard the beep! That's what he did in his video review, and he blamed the game instead of his stupidity.

And then gave it a 5.9 score. Yeah, I get that he doesn't like the game, that's fair enough. Everyone has different likes and dislikes, and this isn't his kind of thing. But as a professional reviewer, you don't bash a game based on forcibly finding flaws where they don't exist. AI is unpredictable, so it's bad?! Are you kidding me?! Game is bad because it's too difficult?! Are you kidding me?! And then he complains that it's repetitive and the same throughout the whole game, hiding here and crouching there the whole game. And then he suddenly turns around and contradicts himself by complaining the game suffers from an identity crisis by changing things up in the middle. Wait, so is it repetitive and the same throughout, or does it offer variety? How can you criticize it for both being repetitive and offering variety? Which one is it?

I like IGN, and I agree with most of their reviews, but this review just annoyed me. I'm fine if he disagrees and think it's a bad game - that's perfectly all right. However, the way he wrote his review seemed forced, as if he was searching for flaws that weren't there, he was criticizing things that made the game good (seriously, you prefer to play the same old repetitive shooters with predictable AI and easy difficulty? Good for you, but how can you criticize a game for changing that formula and offering something fresh and new?). I don't know.