Adeptus Mechanicus and Astra Militarum/Imperial Guard "Wiki"

Ave Omnissiah!


My blog is primarily my own personal fluff in the Warhammer 40,000 universe regarding the Draconis system such as the Knight House Yato in Draconis III, the Imperial Guard...I mean, Astra Militarum regiment trained there, the Draconian Armored Force, and the Forge World of Draconis IV with its Adeptus Mechanicus priesthood and Skitarii legions, and perhaps the Titan Legion, Legio Gojira (which will never happen because I don't have money for Forge World Titans).

Oh, and I'll throw in the Thousand Sons from time to time because they're my favorite Space Marine Legion. I refuse to believe that they are Traitors! They're just...ahem...secretly loyal to the Imperium!

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I'm not Natfka and I shouldn't try to copy or learn from him because...frankly speaking, I'm inferior and I'm not even worth...

Tuesday, September 19, 2017

Skitarii reinforcements

I've done it! I bought a new box of Skitarii and built 3 Skitarii Rangers and 7 Skitarii Vanguard. I did my own modifications to get multiple special weapons, so several of them look weird, but who cares? I'm buying them not for the precise representation but for the tabletop anyway. And I love Skitarii special weapons. So basically my Skitarii has received a bunch of reinforcements!

Too blurry to see, sorry.
So this is what I have: 2 5-men Skitarii Vanguard with 2 plasma calivers each, 2 5-men Skitarii Rangers with 2 transuranic arquebuses each and a 10-men Skitarii Vanguard with 3 arc rifles. I can swap 2 of the Skitarii Rangers' transuranic arquebuses for 2 arc rifles instead - if you can't see it clearly in the photograph basically instead of kit-bashing or gluing the transuranic arquebus to the existing arc rifle Skitarii Rangers, I just slung them over their shoulders. So whenever the battlefield requires it, they can immediately swap from arc rifles to transuranic arquebus, and then back again. Oh, and 2 Tech-priests Enginseers for the HQ. Don't forget I still have Belisarius Cawl and 6 Kataphron Destroyers lying around elsewhere.

All I need now is a Tech-priest Enginseer. Basically I can aim for a Brigade eventually, but for now I'll be trying out the lists I have in a previous post. I still don't have any Sydonian Dragoons, and I only have 4 Kastelan Robots with heavy phosphor blasters and no Kastelan Robots with incendine combusters and Kastelan fists. Should I get them, or is my army already all right? I mean, I'm using Mars mostly, so Belisarius Cawl and the heavy phosphor blasters Kastelan Robots should work much better than whatever melee units I try to get for my army. I have my Imperial Knights for that.

But gosh, those Stratagems cost a lot. I'll be using Wrath of Mars and Elimination Protocols and perhaps the Kastelan Robots Protocol change a lot, and those cost me almost all my Command Points. Oh well. We'll see. I might have a 4,000-point game on Saturday against a whole bunch of Orks and a Stompa, so I can't wait to see how that works out. 3 Imperial Knights in a Super-heavy Detachment and 2 Adeptus Mechanicus Battalion Detachments. Now that's a sight to behold! And that nets me 9 Command Points, so I'll have 12 in total. The problem is that I'll hardly have any opponents except the Ork guy to play 4,000-point games with. Still looking forward to it. I'll let you guys know if it happens (because...well, I don't know if it's feasible and I always arrive in the store in weird timings). One thing is for sure. Once I get my new codex on Saturday, I'll be trying out the new Stratagems and rules!

Monday, September 18, 2017

Incomplete Battle

I meant to post this on Saturday night or at least yesterday, but I spent the whole of Sunday studying (being a graduate student is tough). So I'm doing it now that I have some free time. Phew.

Basically, I went to my local gaming store today, and a couple of kids wanted to face my Imperial Knights. I tried futilely to convince them to play against my Adeptus Mechanicus army of Skitarii and you know, no Knights, basically, but they insisted on playing against my Knights. They wanted big, Apocalypse sized games. So I gave in. But I didn't want it to be one-sided, so I went around asking someone to help them and lend them a Shadowsword. The kids brought a huge Space Marine army, and with their borrowed Imperial Guard army that had a Shadowsword, they went up to almost 250 power level army. I ended up allying with a Tyranids player and our total was about 242 power level.

This was at the start of the game. A Shadowsword!
It made for a nice narrative. The Adeptus Mechanicus had enslaved the Tyranids (much like the Aphelion Project in the Imperial Armor series, or the United Earth Directorate's enslavement of the Zerg), and the Space Marines and Imperial Guard viewed that as heresy. So they attacked us and our pet Tyranids. Heh.


The Adeptus Mechanicus has enslaved the Tyranids!

A Freeblade (?) Knight with a Land Raider and Banewolves (they proxied the Taurox Prime as a Banewolf).
 The battle didn't even last 2 full turns.

Yup. That's what happened after one turn. Blew up the Shadowsword and almost everything around it. See how empty that side of the table is now?
My ally and I took out the Shadowsword first. I had three Imperial Knights, but we had this weird deployment zone where my ally and I were stuck in the middle, and the kids had both edges of the table. Oh well. The mission objective was supply cache, so they managed to get the supply, but we didn't get a chance to snatch it because they gave up (there was a Knight and a bunch of Hormagaunts and a Carnifex bearing down on the poor Manticore with the supply cache before they gave up - and the Knight hadn't even shot or charged yet). We killed a huge portion of their army, taking out not just the Shadowsword, but a lot of the tactical marines, and I succeeded in wiping out a Devastator squad, a Thunderfire cannon, a couple of bikes and more.

What else...I can't remember. I think they killed a huge bunch of Gargoyles and 'gaunts, put a few wounds on the Carnifex and two of my Knights, but otherwise my army remained virtually untouched. The Tyranids absorbed most of the firepower. Heh.

But yeah, with my army virtually unscathed, except for one Knight who had half his wounds left, and another who took about seven wounds, there was no way they were coming back. Not with a dead Shadowsword, an injured Banewolf, and a damaged Manticore. The Basilisk was blown up too. Their infantry was decimated, and I was about to kill a bunch of bikers. The only things that would swing the game in their favor was their Knight, which had about 10 or so wounds left after my shooting (I fluffed my neutron laser shots, and the kids made their invulnerable saves), two Stormtalon gunships, one Valkyrie gunship, and two Land Raiders, but I was in position to charge and slice up both Land Raiders with both my Knights in turn 2, which I never got to because they gave up before I could. Oh well.

With this much forces on this side of the table (well, actually the infantry on the table behind the Taurox Prime and next to the Index are all dead and out of the game) - there's still one Knight behind the green building in the foreground - they could still turn the tables on us.
I actually think they stood a chance, but their tactics were admittedly all over the place and they were wasting their weapons on the wrong targets.

So they ended up playing a small skirmish game after giving up on the big game, and I could finally teach them the proper rules on how to play. Phew. They were playing a small skirmish match between Space Marines or something, and I was happy to show them the ropes. Start small, don't start big, learn the rules and learn how to use your army before you jump into a big game and challenge my Knights.

Anyway, the Adeptus Mechanicus codex will be dropping next week, and I hope I can get a game against the elite Tau player that I lost to twice and beat once, and see if the new Stratagems and forge world dogmas will make a difference. I'll probably use that Mars dogma and Stratagem and ally my Knight Paladin in. I can't wait!

Sunday, September 17, 2017

Questions on list and Canticles

I have a question about Canticles that might sound a bit stupid, so I apologize. If I'm not mistaken, in the Index, when we use Canticles, regardless of whatever forge world our Detachments belong to - so even if I take one Draconis IV forge world Detachment and ally a Mars/Ryza Detachment to them, I pick one Canticle and it applies to all my units with the Canticle ability regardless of forge world. Is that correct?

For example, I have a Draconis IV forge world Battalion Detachment of 2 Tech-priests Dominus and 2 Skitarii Vanguard squads and 1 Skitarii Ranger squad, and 1 Mars forge world Spearhead Detachment of Belisarius Cawl and 3 Onager Dunecrawlers and 4 Kastelan Robots with a Cybernetica Datasmith. Say I use a Canticle, all of them get it, regardless of whether they're Draconis IV or Mars, right? If I use Shroudpsalm, everyone gets it?

Now, the problem is if we use the new rules in the codex. Let's say I pretend my Draconis IV is Ryza or Stygies VII because I want to use their dogma and Stratagem, but ally them to Belisarius's Mars Spearhead Detachment. But Mars forge world dogma is pick 2 Canticles randomly and all Mars units gets both benefits. So what happens for my Draconis IV/Stygies VII Detachment? Do I roll for their Canticle separately? Or do I pick one of the Mars Canticles that I rolled earlier and use that for them?

Well, I hope someone has an answer. For now, I'm just playing Mars forge world and assuming my Draconis IV uses the Mars forge world dogma, rules and Stratagem. And that Belisarius Cawl is another character who uses the same rules, but is an Archmagos of Draconis IV.

Speaking of which, I've been crafting a couple of lists to see what works for the new codex and Stratagems. So they look like this:

Mars (Draconis IV) Belisarius Cawl, Tech-priest Dominus, Tech-priest Enginseer, 2 5-men Skitarii Vanguard with 2 plasma calivers each, 2 5-men Skitarii Rangers with 2 transuranic arquebus each, 4 Kastelan Robots with 3 heavy phosphor blasters each, 2 Cybernetica Datasmiths, 2 Kastelan Robots with incendine combuster and Kastelan fists, 2 Onager Dunecrawlers with neutron lasers and 1 Onager Dunecrawler with Icarus array.
Stygies VII (Draconis IV) 2 Tech-priests Dominus, Tech-priest Enginseer, 2 5-men Skitarii Vanguard with 2 plasma calivers each, a 5-men Skitarii Vanguard with 2 arc rifles, a 5-men Skitarii Rangers with 2 transuranic arquebus, 4 Kastelan Robots with 3 heavy phosphor blasters, a Cybernetica Datasmith, 2 Kastelan Robots with incendine combuster and Kastelan fists, 2 Onager Dunecrawlers with neutron lasers and 1 Onager Dunecrawler with Icarus array, and 3 Sydonian Dragoons with taser lances.

Stygies VII (Draconis IV) with House Yato Knight 2 Tech-priests Dominus, Tech-priest Enginseer, 1 10-men Skitarii Vanguard with 3 plasma calivers, a 5-men Skitarii Vanguard with 2 arc rifles, 2 5-men Skitarii Rangers with 2 transuranic arquebus each, 4 Kastelan Robots with 3 heavy phosphor blasters, a Cybernetica Datasmith, 1 Onager Dunecrawler with neutron laser and 1 Onager Dunecrawler with Icarus array, and 1 Knight Warden with twin Icarus autocannons and meltagun.
Or:
2 Tech-priests Dominus, Tech-priest Enginseer, 1 10-men Skitarii Vanguard with 3 arc rifles, a 5-men Skitarii Vanguard with 2 plasma calivers, 2 5-men Skitarii Rangers with 2 transuranic arquebus each, 4 Kastelan Robots with 3 heavy phosphor blasters, a Cybernetica Datasmith, 2 Onager Dunecrawlers with neutron lasers, and 1 Knight Warden with twin Icarus autocannons and meltagun.

Mars with House Taranis Knight (Draconis IV with House Yato Knight)
Belisarius Cawl, Tech-priest Dominus, Tech-priest Enginseer, 2 5-men Skitarii Vanguard with 2 plasma calivers each, 1 5-men Skitarii Vanguard with 2 arc rifles, 4 Kastelan Robots with 3 heavy phosphor blasters each, 1 Cybernetica Datasmith, 3 Onager Dunecrawlers with Icarus array, 1 Knight Errant with twin Icarus autocannons.

Mars (Draconis IV) Belisarius Cawl, 2 Tech-priests Dominus, Tech-priest Enginseer, 2 5-men Skitarii Vanguard with 2 plasma calivers each, 1 10-men Skitarii Vanguard with 3 arc rifles, 1 5-men Skitarii Rangers with 2 transuranic arquebus, 3 Kataphron Destroyers with plasma culverins and cognis flamers, 4 Kastelan Robots with 3 heavy phosphor blasters each, 2 Onager Dunecrawlers with neutron laser, and 1 Onager Dunecrawler with Icarus array.

Mars with House Taranis Knight (Draconis IV with House Yato Knight) - my personal favorite Belisarius Cawl, a Tech-priest Dominus, Tech-priest Enginseer, a 5-men Skitarii Vanguard with 2 plasma calivers, 1 5-men Skitarii Rangers with 2 arc rifles, 3 Kataphron Destroyers with plasma culverins and cognis flamers, 4 Kastelan Robots with 3 heavy phosphor blasters each, 2 Onager Dunecrawlers with neutron lasers, and a Knight Paladin with twin Icarus autocannons. I can swap the Onager Dunecrawlers' neutron lasers for Icarus arrays, and change the Skitarii Rangers to Vanguard, so that I can swap the twin Icarus autocannons for a Stormspear rocket pod.

I don't which is better and I have no idea what to do. What I do know is that I don't have any Sydonian Dragoons so I'll have to buy them if I go for the first Stygies VII list. Oh, and I also don't have the Kastelan Robots with incendine combuster and Kastelan fists either. Oh well. Well, the second Stygies VII list seems doable. I think.

Saturday, September 16, 2017

Pre-order for Codex: Adeptus Mechanicus is up!

Praise the Omnissiah! Finally the pre-orders for Codex: Adeptus Mechanicus is up!



You can check Warhammer Community for more details, or you can go straight to the Games Workshop webstore to pre-order them now! Personally, I'll be pre-ordering them from my local gaming store. To support the business and all that. :)

Adeptus Mechanicus Gamer's Collection
Looking good, eh?

Awesome! The Warhammer Community article also comes with a video. I can't make out the words, but I think this is what it says:

"All wars cry out over the essence of rust. They echo across a hundred forge worlds. We are the disciples of the Omnissiah. We are the sons and daughters of the Machine-God."

Let me know if I'm wrong and I'll correct it, but that's what I heard. That voice effect was so cool! Next time we'll be hearing binaric cant!

Oh, and it sucks that we will not be getting full-length previews for the last two forge worlds, but at least we get their dogmas.



Stygies VIII is awesome. No, that is really awesome. I can foresee many Adeptus Mechanicus using Stygies VIII for their dogma. Hell, I'll probably use it if I'm not using Mars or Metalica. Ryza, on the other hand, is...not exactly amazing. Uh, it's situational, and only works if you have a bunch of melee units like Kastelan Robots with Kastelan fists, fielding lots of Sydonian Dragoons, Electro-Priests, the Sicarian Ruststalkers or Sicarian Infiltrators, which then yeah, you should use it in conjunction with the Canticles. However, thanks to Winters SEO, I know Ryza has an awesome Stratagem that allows you to add one to your shooting rolls of plasma weapons like plasma calivers and plasma culverins (bloody hell, why couldn't that be the dogma instead?). But...I'm not sure if they are worth it for the dogma.

Other than that, we have the book copy, the eBook copy, the Adeptus Mechanicus datacards (which I'll get from my local gaming store), a separate model of Belisarius Cawl, and...that's it. Yup. I ain't discussing Deathshroud Terminators, not in a blog that's dedicated to the worship of the Omnissiah. We are loyalists, not heretics.

Well, once I get my hands on the codex, I'll be writing analysis and tactical articles on them. Keep in mind I'm not a pro player, I'm not a professional, not a game tester or anything. I'm just doing this as a hobby, so my tactical advice probably makes no sense, and aren't worth reading. But I write for fun and I want to share stuff on the Adeptus Mechanicus, so yeah. I'll probably cover each of the Forge Worlds separately, go through the Stratagems, the units, etc. We'll see.

Friday, September 15, 2017

Grip Agripinaa

And today Warhammer Community presents us with Agripinaa, the forge world closest to Cadia!



Apparently Agripinaa is the forge world with the most Servitors, so...they shall serve. It's a great army if you want to build a very Servitor-focused army. Not only that, they have a very cool forge world dogma that basically grants all units Cognis.



Oh yeah, Cognis is back, guys! And it's not limited to those cognis flamers or cognis heavy stubbers or autocannons or lascannons. Every single shooting weapon gets it if the wielder is from Agripinaa. Wow! That's a great dogma!



This is going to be fun for your Kataphron Destroyers and Kataphron Breachers because they will be dishing out Overwatch on 5+ with their high volume of shots! 3 Kataphron Destroyers fire 3D6 attacks with plasma culverins and 15 shots with their heavy grav cannons, so load them up with the right weapon and see them rip and tear charging enemies apart!

Oh, amd that's not all. Agripinaa has several cool Stratagems for their Servitors, especially their Kataphron Battle-Servitors.



Yeah. So if you have one Kataphron Destroyer left who fell back or something, you can spend 1 Command Point and transport them somewhere else in your deployment zone at full starting strength. In other words, you're spending 2 Command Points to revive a nearly dead unit (resurrecting 2 Kataphron Destroyers and potentially 8 if you brought that many and put them in the same unit, but that costs 3 Command Points).



Another unit that benefits from Agripinaa's forge world dogma is the Onager Dunecrawler with Icarus array. You're firing 10 shots in Overwath at 5+. That's gonna hurt. Oh, and don't forget the Kastelan Robots with 3 hheavy phosphor blasters and 9 shots each. Now, that is crazy. Put them on Protector Protocol and they will be firing 18 shots in Overwatch each at 5+. Whoa, that's insane. Nobody will want to charge your heavy dakka Kastelan Robots, ever. If you make them Agripinaa, I mean.

The Adeptus Mechanicus codex will be available for pre-order tomorrow, so I'll be checking out the limited edition and making a decision whether to buy it, or if I should just buy the normal one from my local gaming store (Dreamers Vault). Whatever the case, I'll definitely get the datacards for Adeptus Mechanicus and Open War cards. Oh, and I don't know if they're going to preview the last two remaining forge worlds tomorrow and Sunday - we still have Ryza and Stygies VIII left!

Thursday, September 14, 2017

unLucky Lucius

Today we finally get a preview of the forge world Lucius!



I'm not sure if it's just me, but I feel like they have gotten the short end of the stick with their forge world dogma. It feels entirely underwhelming to me. I mean, it's...



Ugh. Not exactly very practical. I wish they would have something that adds +1 to their saves instead. You know, to buff their 6++ invulnerable save to 5++, and the Tech-priests Dominus, Cybernetica Datasmith, Onager Dunecrawlers and Kastelan Robots' to 4++? This just feels a bit underwhelming. Furthermore, it's only useful against certian weapons like autocannons, heavy flamers and the bolt rifles the Primaris Marines are sporting. They still die like flies to plasma (which is the new melta), melta and other powerful weapons.



Well...at least it helps against autocannons, heavy flamers and bolt rifles...and those tesla stuff Necron Immortals use. It also makes the Kataphron Breachers a bit sturdier against these very specific weapons.



On the other hand, Lucius has some cool Stratagems. Just look at this!



Oh wow. now this is amazing. This is really cool and allows your Adeptus Mechanicus to be a lot more mobile even without transports. Nice.

But the most amazing takeaway of this article? Not the Lucius forge world dogma or the Lucius Stratagems. It's this particular Stratagem that is availble to all Adeptus Mechanicus armies, all forge worlds.





Holy Omnissiah! Pairing your Kastelan Robots and Kataphron Destroyers will buff their BS to 3+, and if you place Belisarius Cawl next to them and use this (and Wrath of Mars), you'll kill almost anything. This is just amazing. Sweet! I look forward to blowing all my Command Points on these new, amazing Stratagems!

Oh, and you get to shoot twice if you activate this Stratagem when your Kastelan Robots are in Protector Protocol. Just...wow.

Wednesday, September 13, 2017

Konor Campaign Victory souvenir

Hey, fellow Guardsmen of Draconis III! The Regimental Standard has issued us a glorious Victory souvenir for our valiant efforts in the defense of the Konor System. Make sure to treasure it!

KonorVictoryIssuev3

Remember, our faith in the Emperor will always protect us! Now, let's move on to the next Campaign!

Edit: The Draconian Armored didn't take part in the Konor Campaign. It was the Skitarii and Adeptus Mechanicus legions of the forge world Draconis IV and the Knightly houses of Draconis III - in particular the noble House Yato - that participated extensively in the defense of the Konor System. Oh well.

Heavy Metalica

Okay, everybody! Today we're back with news on Metalica from Warhammer Community!



Metalica plays differently from Mars and Graia in that they are supposedly more mobile. With their infantry, that is. Metalica's forge world dogma, Relentless March, allows you to Advance your Skitarii infantry forward without suffering any penalty.



Okay, this actually isn't bad. Yeah, it kind of sucks that only the Skitarii infantry benefits from this. I mean, Kastelan Robots, Onager Dunecrawlers and even Kataphron Destroyers don't get any benefits from this dogma. Like seriously, everyone else uses heavy weapons or pistols. They don't benefit much from this. Even Sicarian Infiltrators don't benefit because their weapons are pistols. The only unit other than Skitarii Vanguard and Skitarii Rangers who benefit from this are the Corpuscarii Electro-Priests. Their electrostatic gauntlets are assault, and with a short range of 12", they get to benefit from this whenever they Advance. Not bad. Oh, and if you equip your Tech-priest Dominus with a phosphor serpenta, he gets to fire that if he Advances. Hmm...



But even if your other units don't benefit, your Skitarii infantry and the Corpuscarii Electro-Priests turn into a terrifying, mobile force that can rapidly move forward and Advance and still fire without suffering any penalties. This will make blobs of Skitarii Vanguard terrifying.

Oh, and guess what? We got to see another new Adeptus Mechanicus Stratagem today. This time it's the Protector Doctrina Imperative! So that's where all the Doctroina Imperatives went. When they were removed from the army, people complained about how Skitarii were nerfed. I see what happened now. They were just turning the Imperative Doctrina into Stratagems. Cool!



It sucks that we have to spend Command Points to use them, but let's be honest, they are pretty powerful. So I guess spending the points are worth it.

We also have a few cool relics and stuff from Metalica, like the Adamantine Arm!



Given the Tech-priest Dominus's innate Strength of 4, using Adamantine Arm will boost his Strength to 12, wounding even Imperial Knights on a 3+ and outright wrecking light vehicles with Toughness 6 on a 2+. No, wait. If you use a Canticle to boost your Tech-priest Dominus's Strength to 5, that goes up to Strength 15 and you'll be wrecking vehicles with Toughness 7 on a 2+ too! Not bad. Not bad at all. The drawback, of course, is that you can only use one attack each fight phase and deal only 3 damage, so...yeah. With the amount of wounds a vehicle has, I don't know. At least the Omnissian axe does 2 Damage, but it wounds on 4+ or 5+ against vehicles.

The Warlord Trait is insane, though.



Yeah, I think the Metalica army is going to be very infantry-focused. You're going to want to spam lots of Skitarii Vanguard (and maybe Rangers) with this army, have them Advance with a fusillade of radium carbine and plasma caliver fire, and even if they get Assaulted, you can Fall Back and shoot the enemy melee units with radioactive leaad and plasma blasts. Very, very cool. I think it's a great Trait to have if you're allying them to your Imperial Knights or other Detachments, and aren't bringing much Walkers or Kastelan Robots. For example, I can bring a Super-heavy Detachment of 3 Imperial Knights, and then a small Battalion of 2 Tech-priests Dominus and 2 squads of Skitarii Vanguard with plasma calivers, and 1 squad of Skitarii Rangers with Transuranic arquebus, which costs about 553 points. Unless they change the costs of Skitarii from the Index in the Codex. We'll see. But anyway, if you're pairing your Imperial Knights detachment with a bunch of Skitarii infantry, then this is a very powerful trait to have.

Anyway, praise the Omnissiah! This is going to be pretty awesome!

Tuesday, September 12, 2017

Resilient Graia

Hey, folks! And today we have another preview on another forge world. This time it's Graia!



So what does Gaia have? It's certainly different from Mars. Apparently what makes Graia stands out from Mars is their tenacity. They seem to be durable units!



Their forge world dogma is Refusal to Yield, which increases the durability of massed units such as Vanguard and friends!



Nice! Basically we gain a 6+ Feel No Pain in addition to our 6++ invulnerable save, and this even applies to units who failed morale and are attempting to flee! Wow, that's actually not bad! Well, it isn't as good for multi-wound models, because you probably take all the wounds except for the ones that kill you. For example, if my Kastelan Robots take 6 wounds from a lascannon, I'll have to roll a 6+ to save him. If I do pass that one, he still takes 5 wounds. It only applies to the 6th wound that would slay him, after all.

On the other hand, this works for overcharge. So if you're overcharging your plasma calivers or plasma culverins on your Skitarii Vanguard and Kataphron Destroyers, you can potentially save them from slaying themselves with a 6+ roll. But that's quite unlikely. Still a nice thing to have.

Oh, and we have a peek at one of the Adeptus Mechanicus Statagems. Instead of getting a Graia Stratagem, we get a general one applicable for all Adeptus Mechanicus armies.



Uh, well...I don't forsee myself using Elecro-priests and 3 Command Points are just too costly. On the other hand, it can make a huge difference in a vital fight, so don't count it out if you possess the unit.



Oh, right. But the real winners are the Skitarii Vanguard. Not only do they gain the 6+ Feel No Pain (of sorts), they also benefit from a unique Graia Warlord Trait.



The wording might be unclear, but yeah, it means that Graia units can shoot with Assault and Rapid Fire weapons in combat. That's what Warhammer Community says, so yeah. They can shoot even when locked in combat. And they can also shoot enemy units, even if other friendly units are locked in combat with the same enemy units. Wow, that's pretty cool. They might suck in assault, but they are powerful in shooting, so this might actually benefit them a lot!

Tomorrow we'll be seeing Metalica, and I can't wait to see what benefits, Stratagems and forge world dogma they have! Maybe we'll get to see the Household benefits for House Taranis and House Raven for the Mechanicus Knights, and we get to pair them with Mars and Metalica respectively. I'm looking forward to it!

The Imperium won the Konor Campaign!



As I reported yesterday, the Imperium won the Fate of Konor Campaign. We succeeded in stopping Chaos from detonating Loebos in the Konor System and spreading their insidious plagues. Yay!



Yeah, it was so close. For a moment there, I thought Chaos might win. I mean, they won the previous two weeks and claimed Vanitor and Denthral, so I was getting worried. That was why I insisted on having the Fate of Konor Campaign games in the last week, to make sure I made a difference to the war effort. Thanks, the guys at Dreamers Vault!



So we have officially won and driven Chaos out of the Konor System! Woohoo! What a great campaign! I helped to reclaim Konor and Nethamus! I helped to destroy Loebos! I...well, for some reason I didn't get my results recorded for Astramis, and I didn't do anything for Vanitor, while I lost in the Dentral mission. Whoops. Oh well. But that was a good fight, and my Imperial Knights proved victorious! Woohoo!

Now the question is...what now? What do we do now that the Konor Campaign is over? Will there be stories or official novels written about it? Will we have another campaign (there are rumors of an Armageddon Campaign in the near future)? Or maybe another campaign next year? How do we move on from 8th Edition?

One thing I do know for sure...I'll be pre-ordering my Adeptus Mechanicus codex and datacards on Saturday. Let me know if I should get the limited collector's edition or just the normal codex.

Monday, September 11, 2017

Mars Attack!

Oh, boy. Warhammer Community has a new post featuring Mars today, and it's awesome!



Yeah, Mars looks awesome! Anyway, what do we get?



A cool army. Yup. This is going to be my favorite "borrowed" forge world. I mean, I use Draconis IV, but the thing with Warhammer 40,000 is that you can say they are a successor forge world. So my homebrewed Draconis IV will use the rules of Mars, for example. And guess what is Mars's Legion Trait or Chapter Tactics?



Yup. You read that right. We get to have two Canticles of the Omnissiah. And combine that with Belisarius Cawl's ability to add or deduct 1 to our randomly rolled Canticle, I can foresee this being very powerful. The problem is...the Canticles themselves. Other than Shroudpalsm, they are pretty underwhelming. Unless we get a huge buff for Canticles of the Omnissiah, I don't know if I'll be using this much. Most of my army is shooting, not melee, so the re-rolls to hits in fight phase or +1 to Strength just doesn't appeal to me, and the shooting Canticle is already given by my Tech-priest Dominus and Belisarius Cawl himself, so...that's 3 out of 6 that are pretty pointless. The other one is the mortal wound, which is pretty cool if you ask me. But...highly impractical because I have to roll 6s to inflict the mortal wounds, and that's highy unlikely. I do have to make sure to use the morale re-roll because my Vanguard just up and ran away the last time they got shot at by Inceptors.

But yeah, unless there's a huge buff to Canticles, I don't know if I'll be using it.

What's next? Oh, we have a new, revamped Belisarius Cawl with his own Warlord Trait!



He still has the +1 or -1 to our randomly rolled Canticles, so that's cool. It also seems he keeps that Lord of Mars re-roll all hits ability, so that's pretty awesome too. I'm going to stick him with my Kastelan Robots and Onager Dunecrawlers!



Yup. Like this. What else does he have, though? Yeah. the Warlord Trait I mentioned earlier. Which is...



Hell, yeah! So Belisarius's Lord of Mars ability that allows re-rolls will be buffed to 9" instead of being just 6"! That's a lot of Kastelan Robots and Onager Dunecrawlers I can surround him with!

And guess what we have for our Stratagems?



HO HO HO HO! Holy Omnissiah! If we use this in conjunction with our Kastelan Robots, we will be wiping the floor with every salvo we make with our Protector Protocols! HA HA HA HA HA! Even Magnus or an Imperial Knight will die to this Stratagem! Even that accursed Montarion (unless he makes all his Disgustingly Resilient and Feel No Pain saves)! HA HA HA HA HA! I'm going to start buying more Kastelan Robots now!

Wait...just checking, so we can only use the same Stratagem once per game? Or can we use it as many times as we want as long as we have the points, with the restriction that we cannot use the same Stratagem in the same phase? If not, I'm going to abuse this Stratagem as much as possible!

Imperial Victory on Loebos!

WE WON! Woohoo! My Adeptus Mechanicus forces made a difference in the Konor campaign after all! We drove those deathly Death Guard out of the Konor system and saved them from Chaos! YAY! Praise the Omnissiah! Hail the Emperor! WE WON! The Imperium won the Konor Campaign!

The official Warhammer 40,000 website has declared the Konor Campaign an Imperial Victory. The Konor system has been saved from utter ruin. We can rest easy now.

Still, the war is not over. Even as the ruinous powers of Chaos suffer a reeling blow from this defeat, we have sustained enormous casualties. I mean, I lost 2 Knights just to blow up Loebos. 2 out of my 3 Knights. Ugh. Good thing I played to the mission, or I would have lost that one. I'm glad my efforts made a difference. I actually wanted to play with my Imperial Guard army for the campaign, but for the whole campaign I was forced to use my Imperial Knights and Adeptus Mechanicus forces because of logistics. My friend has my Imperial Guard tanks with him. Oh well. I'll get them when I return to Singapore next year. I hope we have a global campaign or something next year as well! This Konor Campaign was so fun! And I actually won quite a few games and contributed to the war effort. I can finally puff my chest out and proudly say that! Unlike the 13th Black Crusade or other global campaigns that occurred before I got into the hobby, I managed to participate in a Warhammer 40,000 campaign for the first time!

And you know what? It feels great! Really awesome! Now the only thing left for me to do is to wait for the Thousand Sons codex to drop and I'll build a new army. For now, I'll just wait for my Adeptus Mechanicus codex, my Imperial Guard...cough, I mean Astra Militarum codex, and yeah. When I return to Singapore next year, hopefully with my new Imperial Guard codex, I'll get my tanks back and add a few more vehicles to my Imperial Guard army. Armored Sentinels and Hellhounds, especially. I'll sell my infantry and Vendetta gunships, unless the Thousand Sons codex comes out and say I can use my Guardsmen as Chaos Cultists/Prosperine Spireguard. I always wanted to do a combined Thousand Sons-Imperial Guard army where the Imperial Guard are the Prosperine Spireguard. Heh. This will be awesome. We shall see.

Anyway, great job, forces of the Imperium! We have saved the Konor System and prevented Chaos from wrecking another planet (poor Cadia...). Next thing on the list is reclaiming Cadia! Or wait, will there be an Armageddon Campaign or something later this year? I'm not sure.

Sunday, September 10, 2017

Renegades, Dark Angels and Tau versus Adeptus Mechanicus

I went to the shop yesterday after studying and...oh gosh, I went and studied and read the wrong readings for the wrong week. I hope my professor doesn't mind, but honestly it's not looking too good. Anyway, pushing those troubles out of my mind, I decided to go down to Dreamers Vault after studying.

Apparently they had a Renegade tournament since morning, and the person in charge told me it'll be a monthly affair. I wonder if they will be able to give some of the profits earned from the $20 registration fee to the store. I mean, they're making use of the store as a venue for the tournament, so at least uh...acknowledge that.

But by the Emperor, were those armies fearsome. I saw a Space Marine army, a Tau army with that gigantic 1,200-point Supremacy Suit surrounded by 69 Drones and a few Commanders, an Imperial Guard army with a Shadowsword (woohoo!) and an army with a single Imperial Knight. And then there was an Imperial Guard army with a Valkyrie allied with Primaris Space Marines. Oh, and I saw a bunch of Chaos Daemons allied (yes, allied) with Genestealers and other Tyranid units. What a whacky but monstrous composition.

I really want to play against them, but boy, I want to support the store, and the $20 registration fee was a bit too steep for me. Ouch.

I heard the Tau with the Supremacy suit got 3rd place. I don't know who got first and second place, but I look forward to playing against that thing one day. Not in a tournament, but in a casual environment.

Anyway, so I didn't take part in the Renegade tournament. What did I do? I played with a couple of great and good-natured kids who wanted to play a big game. Apparently they combined their armies together and had a mixed Tau and Dark Angels army at 144 Power Level points. Their army wasn't battle-forged, to be honest. They only had 1 HQ for the Dark Angels, an Interrogator-Chaplain, and an Ethereal for the Tau, but seriously, you can't just take them in the same Detachment. But I let it pass because let's be serious, I just want to play. I don't really care about the Battle Forge and whatever, I wanted to have fun, and these kids also wanted to have fun. So if we have to bend the rules a little, then yeah.

We didn't play the Konor Campaign because it would have been weird. As much as I wanted to play one last battle for the Konor campaign, I don't think that would have been appropriate with a non-battle forged army, and the kids just wanted to kill things instead of playing objectives. Oh well. Fine by me. At least my victories last week and on Monday had some meaning - I hoped they made a difference to the Imperial effort on Loebos! We'll find out the result tomorrow.

The kids combined their Dark Angels army with their Tau army. Hmm, they brought an Ethereal, one squad of 10 Pathfinders, one squad of 10 Fire Warriors (Strike Team, I believe), 3 Crisis Suits, each of them having a bunch of Drones, and 3 Stealth suits who didn't take Drones for some reason. The Dark Angels army consisted of an Interrogator-Chaplain, a Company Veteran Squad of 10 in a Razorback, 3 Tactical squads of 10 Space Marines each, a Devastator squad with plasma cannons (5 dudes), a Rhino that carried one of the tactical squads I mentioned earlier, an assault squad of 5 jump-pack Marines, a Scout squad of 4 snipers and 1 missile launcher, 2 squads of 3 Bikers each, and 1 Land Speeder. Because I had 3 Imperial Knights, they decided to borrow an Imperial Knight as well. So they took a Knight Warden to round out their army. Did I miss anything? That's about all I remember for now.

That added up to a total of 144 power level for their army. I actually only had 124 power level with 3 Imperial Knights, Belisarius Cawl, 4 Kastelan Robots and a Cybernetica Datasmith, and 2 Onager Dunecrawlers (one with neutron laser, the other with Icarus array). So I added another 21 power level points with a Tech-priest Dominus, a 3rd Onager Dunecrawler (this time with neutron laser) and a squad of 10 Skitarii Vanguard with 3 plasma calivers and Omnispex. Cool, eh? I ended up with a 145 power level army.

Then we deployed our units as close to each other as possible. I mean, it's a killing game, so what do you expect? As I finished deploying first because I had less units, I started first, and they failed to seize the initiative.

Turn 1

Okay, this turn was brutal. I wiped out almost half their army on my first turn. The Vanguard opened fire with their Radium Carbines, and I think they failed to do much except kill 1 Drone or something. I then fired on the Crisis Suits with the 3 plasma calivers, overcharging them, and despite the re-rolls Belisarius Cawl provided, I rolled a 2nd one and one of them died. Still, I managed to wipe out 1 Crisis Suit and a bunch of Drones because of the 2 damage of an overcharged plasma caliver. Yay!

Belisarius and the Cybernetica Datasmith fired their Solar Atomiser and gamma pistol at the Razorback and took off 4 wounds or something. The 2 Onager Dunecrawlers fired their neutron lasers at the Imperial Knight and took off a huge chunk of wounds, slowing him down. Their Cognis heavy stubbers fared better than the Vanguard's radium carbines and I killed a bunch of Fire Warriors and all the Drones, bringing them down to 5 Fire Warriors. The Onager Dunecrrawler fired his Icarus array and wiped out the remaining Crisis Suits. The Kastelan Robots erased the Pathfinders and their drones with their heavy phosphor blasters.

And then it was my Knights' turn. The Knight Warden brought the Razorback down to just 1 wound with his meltagun, failing to kill it. Damn. I then killed the first biker squad with his Avenger Gatling cannon and put 4 wounds on the Land Speeder with his twin Icarus autocannons. The Knight Errant and Knight Paladin fired their Stormspear rocket pods at the enemy Knight Warden but I don't think I did much damage, and horrifically I fluffed my shots for my Knight Errant's thermal cannon. I really have bad luck with that thing. Ugh. But funnily enough it was my Knight Paladin's rapid-fire battle cannon that did the most damage, bringing the Knight Warden down to 10 health. Nice. Needless to say, their heavy stubbers did nothing to the Devastator squad in cover. Oh well.

I then charged and blew up the Land Speeder with my Knight Warden, and despite my Knight Errant charging in to kill the enemy Knight Warden, I only dealt 1 wound, which was 6 damage, and brought him down to 4 health. Thankfully, that meant the enemy Knight Warden only swung back on a 5+ and he also took 6 wounds off my poor Knight Errant. My Knight Paladin had better luck than him but worse luck than my Knight Warden, charging and killing only 2 Bikers.

By the end of my turn, almost all the Tau had been wiped out save for 5 Fire Warriors, the Ethereal and 3 Stealth suits who hadn't deep strike yet.

The kids' turn came, and then they had the lone surviving biker fall back, the Razorback retreat and disembarked the Company Veterans from within. The wounded Knight Warden also fell back. The Rhino moved forward and the tactical squad disembarked from it, and the Stealth Suits, Assault Marines and Scout Squad all Deep Striked 9" away from my units.

The Company Veterans, the Interrogator-Chaplain and 1 tactical squad fired on my Knight Warden, and they did absolutely zero damage, or if they did, I made my armor saves. The Fire Warriors and the Assault squad, on the other hand, killed 3 of my Skitarii Vanguard. Ouch. I just realized I made a horrible mistake. My Skitarii Vanguard had Omnispex, and yet I gave the kids the 1+ to their cover save instead of ignoring it. I am so stupid. Never mind, given how I was steamrolling them one-sidedly, I guess I can deal with that handicap. Anyway, the Stealth suits fired on my Onager Dunecrawler, and the fusion blaster got a wound through, only to roll a 1 for damage. Whoops. The scouts did absolutely nothing with their sniper rifles, and instead of aiming for my Tech-priest Dominus or Belisarius Cawl, they took potshots at my Onager Dunecrawler and did absolutely nothing. The missile launcher, on the other hand, did some damage to my Knight Errant.

The 2 tactical squads, Knight Warden, Devastators, Rhino and I think that's it, all fired on my Knight Errant and did lots of damage to him, leaving him with 6 or so wounds. I think. I can't remember. I know the Ethereal charged in and did even more damage, leaving him with 1 or 2 wounds. But the Tactical Squad also charged in and they took off the last wound off my Knight Errant by sheer luck and volume of rolls (I also failed all my saves for that Knight very badly) and he was wrecked. So the kids took out one of my Knights before I could take down their Knight. Nice going! Great job! Too bad I didn't blow up, but I would also have caught my Knight Paladin in the explosion so maybe that's a good thing. Oh, and the company Veterans and Interrogator-Chaplain charged my Knight Warden. It didn't go very well for them, and they failed to wound my Knight while I stomped four of the Company Veterans out of existence, leaving just one survivor and the Interrogator-Chaplain.

Turn 2

Well, so far I only lost 1 Knight Errant and 3 Skitarii Vanguard troopers. And they lost half their army. It was only going to get worse for them. Poor dudes.

I blew up the Razorback with combined shooting from my Cybernetica Datasmith and Belisarius Cawl. Why do both of them have to shoot at a Razorback with only 1 wound left? Well...because they made its 6+ save agaisnt the Cybernetica Datasmith's gamma pistol. Oh well. At least good old Belisarius destroyed it. Anyway, other than that, my first Onager Dunecrawler fired his neutron laser and slew the Knight Warden. Finally. Now I claimed a Knight kill of my own. The other one fired his neutron laser at the Rhino, but amazingly enough the kids made a 2nd 6+ save (because the Rhino was in cover). Oh well.

The Skitarii Vanguard wiped out the assault marines with their radium carbines and plasma calivers. My Onager Dunecrawler with Icarus array fired at the Stealth suits and only killed 2 of them, and then the Kastelan Robots opened up. I had each of the Kastelan Robots target different targets. and I think the first two killed a 10-men tactical squad. The 3rd killed the 5 Fire Warriors, and the 4th took out the last, remaining Stealth Suit. My Knight Warden vaporized the last surviving Company Veteran with his meltagun, then proceeded to kill about 8 or so Space Marines in the tactical squad further down the distance.

My Knight Paladin then killed the Devastators with plasma cannons with his rapid-fire battle cannon, took a few wounds off the Rhino with his Stormspear rocket pod, and then charged and annihilated a 3rd tactical squad in combat with his Titanic Feet.

At the end of my turn, the kids only had a 5-men scout squad, a single Interrogator-Chaplain, a single Biker, a wounded Rhino and 2 Tactical Space Marines left. Oh, and the Ethereal. Don't forget the Ethereal.

They tried a last-ditch attack with their Scouts, Rhino and Space Marines, shooting whatever they could, but none of them wounded my Knight Paladin, and I made whatever saves against the wounds they did get through. With their assault failed, and with so little of their army left on the table, they surrendered. Man, I wanted to see their Ethereal charge my Knight Paladin in combat, but oh well. Poor kids.

I kind of feel bad for crushing them so one-sidedly. I need a more kid-friendly army. Knights aren't exactly kid-friendly. Oh well. But yeah, I wiped out almost 90% of their army, and they only took out one Knight and 3 Skitarii Vanguard. And that lasted all of 2 turns.

At least they had fun! They were so happy when they took out my Knight Errant, and charging him. And they were enjoying themselves with the Deep Strike when their dudes dropped in front of my Skitarii Vanguard and obliterated 3 of them. Heh. Maybe next time I'll let them have the first turn.

Adeptus Mechanicus Codex up for pre-order!



What do you know? I know I posted about this last week when I got my hands on the White Dwarf, but Warhammer Community has released a post telling us that pre-orders for the Adeptus Mechanicus codex will be up next week! Woohoo! I can't wait!



So basically what do we get? Um, it's a repetition of what we already know. "Codex: Adeptus Mechanicus is the most complete guide to the servants of the Machine God we’ve ever released, covering rules as well as background of the different sects of this mysterious cult. Inside, you’ll find datasheets for the Cult Mechanicus, Skitarii, and for the first time, Questor Mechanicus Knights, as well as new Stratagems, Warlord Traits, and Relics. There are also rules for 7 forge worlds, including classics like Mars as well as more niche factions like Agripinaa and Stygies VIII – we’ll be taking a look at the powerful unique abilities for each in detailed previews next week."

At least we will see the rules and Stratagems for the forge worlds, and that's something I can't wait to see. I'll be happy to use that. We'll see what I can do. Once the codex comes out, I'll be covering it in-depth and explore the various Stratagems, forge worlds and other stuff, as well as the units and whether they've been buffed or nerfed or whatever. Just like the Index analysis, eh? So look forward to that.



Oh, and Belisarius Cawl will be available separately. I already have the guy. In fact, I even used him in a tabletop battle yesterday. More on that in another post (which will also talk about the Renegade thing that I saw but didn't participate in).

Thursday, September 7, 2017

My battles have been logged!

YAY! Praise the Emperor! My battles have finally been logged!


As you can see, thanks to me, Dreamers Vault in Minneapolis is now firmly under Imperium control! Ironically, I was fighting xenos instead of Chaos, but hey, a win is a win. Heh. And I had 2 victories. Let's hope this makes a difference for the American effort in the Konor campaign!


By the way, Chaos only has 1 point compared to my 9. Heh. For the Emperor! For the Omnissiah! My Knights and Skitarii Legions shall march to war! I'll see what happens on Saturday. Apparently there's some Renegade event going on, but if I can grab a game for the Konor Campaign, I would love to do that.

Tuesday, September 5, 2017

Konor Campaign Battle Report 5

I finally managed to play a Konor Campaign game today! Over the past few weeks, Chaos has been winning and for some reason I didn't play any of the campaign missions. Wasted opportunity, especially with the Denthral one. Whoops.

Anyway, I ended up fighting a Tau opponent instead of Chaos. Not ideal, but still a very fun match and I love playing against this particular opponent. As you guys know, I had my ass kicked by him for the previous 2 games...well, the 2nd game was so close, almost managed a draw but the luck of the dice rolls went against me. Well, let's hope the Emperor smiles on me this game.

Well, my opponent as usual brought the awesome Tau list with the Stormsurge. He brought Commander Farsight, 2 Crisis Commanders with 4 fusion blasters each, 2 squads of 5 Fire Warriors, 2 squads of 3 Crisis suits with plasma rifles, 1 squad of 3 Crisis suits with ion cyclic blasters, a whole group of shield and gun and marker drones, 2 squads of 10 Pathfinders and 1 Stormsurge. He brought a Battalion Detachment and a Vanguard Detachment.

Me? I brought my 3 Imperial Knights in a Super-heavy Detachment - a Knight Paladin with Stormspear rocket pod, a Knight Errant with Stormspear rocket pod and a Knight Warden with twin Icarus autocannons. They are supported by a Spearhead Detachment of a Tech-priest Dominus with 3 Onager Dunecrawlers, all equipped with Icarus arrays.

Hell yeah! I have all the badges and the datacards for the Konor campaign! Gonna think of these as medals.
The mission was Death of a World, taking place on Loebos. Basically, my opponent was the defender and I'm the attack by virtue of being the Imperium faction. My opponent spread the 3 objective markers across his deployment zone, one in the left, one in the center and the last one in the right, behind some ruins. Well, they were all in the ruins. Anyway, what happened was that he placed his Stormsurge, Pathfinders and Fire Warriors all on a single objective in the right, behind the ruins to get cover or something, while his Commanders, Farsight and Crisis suits were all in Deep Strike. I spread my Knights out, with the Knight Paladin gunning for the right, the Knight Warden and Knight Errant going for the center and the Onager Dunecrawlers and Tech-priest Dominus on the far left.

2nd picture because I didn' take the first one properly.
Turn 1

My opponent failed to seize the initiative, even with a re-roll. Phew. So I got to go first. There wasn't much for me to do. I was aiming for the three objectives - if I had more models on the objectives than my opponent by the end of any turn, I immediately destroy them. My goal was to destroy all the objectives. Destroying 2 of them would give me a minor victory. It didn't matter - I only needed a minor victory. It was impractical for me to aim for a major victory.

So I advanced my Onager Dunecrawlers. They were all too out of range to shoot anybody, so they slowly crawled 1 or 2 inches up the table in addition to their 8" rule. The crawler rule meant they could only advance D3" instead of D6, which kind of sucks, but hey, I'll take it. My Tech-priest Dominus also rolled horribly on his advance move, a 1 or 2, so he only moved 8" and was lagging far behind my Onager Dunecrawlers.

Stormsurge, led by Farsight!
My Knights all moved up the table and began shooting stuff off the board. My opponent had cleverly hidden his Pathfinders out of sight, so I couldn't shoot them. Instead, I wiped out one Fire Warrior squad with my Knight Warden's Avenger gatling cannon and put 8 or so wounds with the combined firepower of my Knight Errant and Knight Paladin's Stormspear rockets, thermal cannon and rapid-fire battle cannon. I think I killed 1 or 2 Fire Warriors in a 2nd squad, but that didn't make much of a difference.

That was all I could do. I still couldn't capture any objectives.

My opponent then Deep Striked his Crisis suits right behind my Knight Paladin and Knight Warden. Farsight Deep Strike on his own in the ruins where the Stormsurge, Pathfinders and surviving Fire Warriors were. He moved the Pathfinders up into view, and then threw about 5 or so markerlights on my Knight Paladin. Those were the only markerlights he could put because they are heavy and his Pathfinders had to move. He then fired everything the Stormsurge had on my Knight Paladin, bringing him down to 1 wound. Everything that could fire, fired on him, even the fusion blasters. I made a few saves, until he was down to 1 wound. He then fired his 3 Crisis suits' plasma rifles on him, and I made 3 out of 4 saves. I then opted to spend a Command Point to re-roll that failed save and ended up saving that last wound. That forced him to divert 6 of his 18 plasma rifle shots from the other Crisis suit team at him and he finally destroyed my Kight Paladin. Ouch. The plasma rifles and ion cyclic blasters then fired on the Knight Warden and took off about 9 wounds. Ouch. This was bad.

Don't underestimate these little guys. They took out 2 Knights.
Turn 2

I moved my Onager Dunecrawlers up, but realized 2 of them still weren't in range of the Crisis suits, so I advanced them toward the objective on the far left. The surviving Knights also moved up closer to the middle objective. With nobody contesting them, if I could capture and destroy them, the victory would be mine despite losing a Knight.

My Knight Warden killed a whole bunch of Pathfinders, reducing them to 4. I think. The Knight Errant put a few more wounds on the Stormsurge, but really, there wasn't much I could do. Oh, the Knight Warden's twin Icarus autocannons killed a Drone or 2 and put 2 wounds on a Crisis suit. My Onager Dunecrawler that was within range fired and killed like 4 or so Drones, so I failed to kill even a single Crisis suit. Wounded one, though. Oh well.

This was not good.

One more Pathfinder fled because they failed morale. Then they put 4 markerlights on my Knight Warden and 5 on my Knight Errant. The Crisis suits jumped up and flew toward my Knights to shoot them. Everyone except the Stormsurge fired on my Knight Warden. It took me some nice ion shield saves to deflect the worst of the damage, but they eventually took down my Knight Warden, but my Knight Errant was mostly unscathed. Oh, and some unlucky rolling on my opponent's part - the Crisis Commanders failed to wound the Knight Warden with their 4 fusion blasters despite hitting all of them. Heh. Then the Stormsurge fired and took off maybe 11 or so wounds? I can't remember, but I know it wasn't a lot of wounds, and my Knight Errant had more than half his wounds left after all the shooting.

It was my win.

Turn 3

No...seriously. It was over by then. My Knight Errant was going to move to capture the center objective marker and destroy it. My Knight could still move at full speed because he has more than 12 wounds. Yay! He was less than 12" away from the center objective marker, so...yeah. That's definitely one point for me. My Onager Dunecrawlers were slowly crawling up to the last objective marker and there was nothing - absolutely NOTHING my opponent could do to stop them. All his forces were on the right side of the map, his Stormsurge anchored and out of range, his Fire Warriors out of range, his Pathfinders out of range, and his Crisis suits too far away to make it to where my Onager Dunecrawlers were heading to deny them the objective. In fact, if I advanced, I would have moved my Onager Dunecrawlers to the 2nd objective - they weren't that far away, and destroyed it by the end of my turn.

The Adeptus Mechanicus legions of Draconis IV and Imperial Knights of House Yato achieved victory, but at a massive cost! (Lost 2 Knights, ugh)
There was no use playing for a major victory. I had already lost 2 Knights and will most definitely lose my 3rd Knight by the end of my opponent's turn. I would have nothing that could capture and destroy the 3rd objective marker. So I achieved a minor victory by destroying 2 objective markers with my Knight Errant and Onager Dunecrawlers, and I was happy with that. A win is a win, and this is the first time I have ever beaten this particular Tau opponent. Thank the Emperor, praise to the Omnissiah!

So I contributed to the global campaign in my own way. I just hope the guys at Dreamers Vault log my battle results. I mean, I'm checking the website and there are no results recorded. Come on, guys! I have the Lords of War and I won about 2 games! Give the Imperium some much-needed victories! I'm begging you!

Well, if there's still no results logged by Saturday, I'll go again on Saturday and bug them about it. Funnily enough, while I want to play a 2nd Konor campaign game with this opponent, but against a different Tau army, there seems to be a Renegade tournament taking place on Saturday in Dreamers Vault. I'm talking about the one in St. Louis Park, Hiawatha. I have no idea what's going on, but I'm not going to take part. I mean, I heard one of the guys are bringing a Tau Supremacy Suit with 38 (?) Drones. No way in hell am I going against something like that. My Knights will melt in the first turn against that sort of firepower. I mean, I don't mind, but I'm not going to pay $20 to get my ass kicked. I would rather just play a normal, casual game against that and have fun. I don't mind losing, but $20? Against a Tau Supremacy Suit? Nah...

Anyway, I finally won, and Loebos is going to be destroyed at this rate! Woohoo! For the Emperor! For the Omnissiah!